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- Your Chance to Try Apple Vision Pro, Investor Takeaways and More
Your Chance to Try Apple Vision Pro, Investor Takeaways and More
Testing Vision Pro, 3D Doll Houses and AI Teachers.
Welcome to this month’s viewpoints, news and investment activity covering the Metaverse, XR and Spatial Computing - brought to you by FOV Ventures.
There is a lot going on!
Our Apple Vision Pro thoughts, and your chance to try it!
3D Doll Houses.
AI Teachers.
Dave Haynes, Petri Rajahalme and Sointu Karjalainen (FOV Ventures)
Apple Vision Pro
Apple reportedly sold over 200,000 Vision Pro devices, accounting for roughly $700 million in revenues, based on the headset's $3,500 price tag.
The Vision Pro represents a significant milestone in commercial VR history, with Apple bringing a new level of significance and validation to the industry with its entry.
Despite the Vision Pro only being a US release (there have been some selling on the UK eBay for 3x cost!) - Dave Haynes, ventured to New York and returned with a device, so we can get some first hand takes on the device.
We are going to be running an event and demo in London this month, for everyone who would like try the device, and hear from both technical experts and founders, building for the Vision Pro.
Sign up and details for the event on February 26th are HERE! (spots are limited).
Dave has written a full piece covering a review of his first week with the device, including its capabilities in productivity, entertainment and gaming. He also goes into what it means for investors, and developers. You can read the full breakdown here.
As ever, if you are developer working on something for the Apple Vision Pro - we’d love to hear from you!
FOV News
Roro’s vision to create a 3D digital dollhouse where players can have a creative outlet, in a non-competitive, open ended game. Interactive social games and UGC are two growing trends in gaming, but creative play and self-expression are overlooked with few studios building new quality experiences.
Roro’s game will centre around creative freedom, where users create dream rooms, customise them and add characters, pets and more to build stories. The goal is to build the best room maker on mobile.
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Last month’s deep dive was immersive education. Tiago Correia, our Entrepreneur-In-Residence, spoke to the three Ed-Tech startups, discussing AI, VR, and the challenges education startups face.
Off the back of Tiago’s epic on Gamification in Education this podcast looks at practically, what education startups are doing to disrupt age-old traditions in learning and is full of practical tips around product building, problem solving and go to market strategies in the space.
Portfolio News
Makea Games has launched a playtest of Supermoves - a first and third person arcade parkour game that has both a single player campaign and up to 40 player online multiplayer playlists with a level editor that lets you build anything. Check it out for PC here.
Tino Millar, Move.ai’s Founder has written a great piece on how we already slipped into the era of spatial computing long ago and that soon spatial computing is going to take over the world.
Haven’s waitlist is open! Haven VR is soon to be launching on Quest platforms, with a huge selection of content to comfort and support you in your mental health. Sign up and get exclusive access!
GEEIQ — who collect data on the metaverse and games such as Roblox and Fortnite have published their State of Virtual Brand Experiences report.
There is also a Webinar breaking it down if you prefer to listen!
Hiring - View our Job Board!
ai|coustics has 2 open positions
RoRo has 3 positions open, DevOps, Programmer, and Artist
GEEIQ are hiring for a Head of Product
and Atopia are looking for an Intern